![]() ![]() ![]() Enable the Half button to use the 16-bit format OpenEXR an open and non-proprietary extended and highly dynamic range (HDR) image format, saving both Alpha and Z-depth buffer (ZIP (loss-less) is shown and used by default). You can specify theĮncoding used to save the MultiLayer file using the codec selector Pass, such as shadow, specularity, color, etc. MultiLayer an OpenEXR format that supports storing multiple layers of images together in one file.The picture 16-bit uncompressed bitmap (huge file size). DPX Digital Moving-Picture eXchange format an open professionalįormat (close to Cineon) that also contains metainformation about.Supports AlphaĬineon format produced by a Kodak Cineon camera and used in high-end graphics software and more directed toward digital film. TARGA and Targa raw Truevision Advanced Raster Graphics Adapter is a simple raster graphics formatĮstablished in 1984 and used by the original IBM PCs. Results in more and more compression and loss of quality. Jpeg Joint Picture Expert Group (name of the consortium which defined it), an open format that supports very good compression with.The RGBA option is in Properties > Render settings > Output: PNG Portable Network Graphics, a standard meant to replace old GIF inasmuch as it is loss-less, but supports full true colorĮnable the RGBA button to save the Alpha channel. Iris The standard Silicon Graphics Inc (SGI) format used on some Unix OS machines.BMP Bit-Mapped Paint loss-less format used by early paint programs.See the wiki for descriptions and a list of supported image formats: The format you use will also depend on what kind of data you need to keep and how much disk space you can spare. This allows for the render to stop (whether the result of a crash or just canceling the render to use the computer for something else) and still be able to resume by setting the Start frame to the frame after the last rendered and restarting the render.Īs a personal preference I use PNG as a kind of default, but each format has it's advantages. It's generally good practice to render to an image sequence first, then combine all the images into a video format after the render is complete.
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